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path: root/Source/ModifyFrame.S
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**
**	$Id: ModifyFrame.S,v 1.1 92/05/12 22:26:40 chris Exp $
**	$Revision: 1.1 $
**
**	$Filename: ModifyFrame.S $
**	$Author: chris $
**	$Release: 19.1 $
**	$Date: 92/05/12 22:26:40 $
**
**	iff.library/IFFL_ModifyFrame
**
**	COPYRIGHT (C) 1987-1992 BY CHRISTIAN A. WEBER, BRUGGERWEG 2,
**	CH-8037 ZUERICH, SWITZERLAND.  ALL RIGHTS RESERVED.  NO PART
**	OF THIS SOFTWARE MAY BE COPIED, REPRODUCED,  OR  TRANSMITTED
**	IN ANY FORM OR BY ANY MEANS,  WITHOUT THE PRIOR WRITTEN PER-
**	MISSION OF THE AUTHOR. USE AT YOUR OWN RISK.
**


		IDNT	IFFL_ModifyFrame
		SECTION	text,CODE

		INCLUDE	"IFFLib.i"

		XREF	ClearError,SetError,FindChunkFunc
		XDEF	ModifyFrameFunc


******* iff.library/IFFL_ModifyFrame ****************************************
*
*    NAME
*	IFFL_ModifyFrame -- Modify an anim frame using a DLTA chunk
*
*    SYNOPSIS
*	success = IFFL_ModifyFrame( modifyform, bitmap )
*	D0                          A1          A0
*
*	BOOL IFFL_ModifyFrame( VOID *, struct BitMap * )
*
*    FUNCTION
*	Uses the DLTA chunk of the supplied FORM to modify the planes-data
*	of the bitmap. Usually, playback of ANIMs will require two buffers,
*	and double-buffering between them. So the data in the bitmap must
*	be two frames back, and the DLTA chunk is used to modify the hidden
*	frame to the next frame to be shown.
*
*    INPUTS
*	modifyform - pointer to the FORM containing the actual DLTA chunk
*	bitmap     - Pointer to a properly initialized BitMap structure,
*		     the planes must contain the image which was displayed
*		     to frames back (using double-buffering)
*
*    RESULT
*	Non-zero if OK, 0 if error; call IFFL_IFFError() to know the reason
*	of the failure
*
*    RESTRICTIONS
*	Currently, only compression type 5 (Byte Vertical Delta Mode) is
*	implemented. If you have animations which use modes 1 to 4, try
*	loading them with DPaint III and saving them again.
*	Sculpt-Animate ('J' type ANIM, Movie format) support will be
*	added soon.
*	I will implement some more compression types upon request.
*
*    NOTE
*	This routine needs at least 820 bytes of stack.
*	The size of the bitmap is not checked by this routine, the planes
*	must have at least the size described in the BMHD of the anim
*	file.
*
*    SEE ALSO
*	IFFL_IFFError()
*
*****************************************************************************

ModifyFrameFunc:
		movem.l	d2-d7/a2-a6,-(SP)
		movea.l	a6,a5			; A5: IFFBase für SetError()
		movea.l	a1,a4			; A4: IFFFile
		move.w	bm_BytesPerRow(a0),d3	; D3: BytesPerRow
		move.w	bm_Rows(a0),d4		; D4: Rows
		moveq.l	#0,d5
		move.b	bm_Depth(a0),d5		; D5: Depth
		lea	bm_Planes(a0),a3	; A3: Plane-Array

	*** Multiplikations-Tabelle aufbauen

		move.w	d4,d7			; bm_Rows
		add.w	d7,d7			; D7: StackFrameSize
		suba.w	d7,SP			; StackFrame erstellen

		movea.l	SP,a0			; MultTable
		moveq.l	#0,d0			; Reset offset
		move.w	d4,d1			; bm_Rows
		bra.s	2$			; Für dbf
1$:		move.w	d0,(a0)+
		add.w	d3,d0			; Offset += BytesPerRow
2$:		dbf	d1,1$

	*** Testen ob's ein  ILBM-FORM ist

		cmpi.l	#'ILBM',8(a4)		; ILBM-Form ?
		beq.s	3$			; ja --->
		moveq	#IFFL_ERROR_NOILBM,d0	; Fehlernummer
		bra	.Error
3$:
	*** AnimHeader suchen und nach A2

		move.l	#'ANHD',d0
		movea.l	a4,a1			; IFF-File
		bsr	FindChunkFunc
	;;	tst.l	d0
		bne.s	4$			; gefunden --->
		moveq	#IFFL_ERROR_NOANHD,d0	; Fehlernummer
		bra	.Error
4$:
		addq.l	#8,d0			; ANHD.... überhüpfen
		movea.l	d0,a2			; A2: AnimHeader

	*** Compression-Mode testen und entsprechende Routine nach A6

		move.b	anh_Operation(a2),d0
		cmpi.b	#5,d0			; SuperDuperZapperMode ?
		bne.s	5$			; nein --->
		lea	MakePlane(PC),a6
		bra.s	6$
5$:
		moveq	#IFFL_ERROR_BADCOMPRESSION,d0
		bra.s	.Error
6$:
	*** DLTA-Chunk finden und nach A4

		movea.l	a4,a1			; IFFFile
		move.l	#'DLTA',d0
		bsr	FindChunkFunc		; Start der Daten
		bne.s	7$			; gefunden --->
		moveq	#IFFL_ERROR_NODLTA,d0	; Fehlernummer
		bra	.Error
7$:
		addq.l	#8,d0			; DLTA.... überhüpfen
		movea.l	d0,a4			; A4: Delta-Chunk

	*** Alle Planes verändern

		movea.l	SP,a2			; Y-Multiplikationstabelle
		moveq.l	#0,d2			; D2: Offset-Zeiger (hmm..)
		bra.s	9$			; Für dbf
.PlaneLoop:	move.l	0(a4,d2.w),d0		; n-ter Offset
		beq.s	8$			; Null ---> Plane bleibt
		movea.l	a4,a0			; Delta-Daten-Start
		adda.l	d0,a0			; Offset dazu
		movea.l	(a3),a1			; nächste Destination-Plane
		move.w	d3,d0			; BytesPerRow für Decruncher
		jsr	(a6)			; Tada, Plane verändern
8$:		addq.w	#4,d2			; Offset erhöhen
		addq.l	#4,a3			; Next Plane
9$:		dbf	d5,.PlaneLoop

		bsr	ClearError		; IFFError rücksetzen, D0:=1
		bra.s	.Ende			; --->
.Error:		bsr	SetError		; IFFError setzen, clr.l d0
.Ende:		adda.w	d7,SP			; Stack aufräumen
		movem.l	(SP)+,d2-d7/a2-a6
		rts

*****************************************************************************

	*** Mit Daten (A0) Plane (A1) verändern, A2=Multiplikationstabelle

MakePlane:	movem.l	d0-d5/a0-a1/a3,-(SP)
		move.w	d0,d2			; BytesPerRow
		move.w	d2,d4			; Kolonnen-Zähler
		bra	ColumnDbf		; für dbf

ColumnLoop:	movea.l	a1,a3			; Destination-Pointer
		moveq.l	#0,d0
		move.b	(a0)+,d0		; # Befehle dieser Kolonne
		bra	OpLoopDbf		; für dbf

OpLoop:		moveq.l	#0,d1
		move.b	(a0)+,d1		; Nächster Befehl
		bmi	CopyBytes		; CopyBytes-Run --->
		beq	RepByte			; RepeatByte-Run --->

	*** SkipLines-Befehl

		add.w	d1,d1			; Anzahl Linien zu überhüpfen
		adda.w	0(a2,d1.w),a3		; Destination neu setzen
		bra	OpLoopDbf		; ---> Nächster Befehl

	*** RepeatByte-Befehl

RepByte:	move.b	(a0)+,d1		; Anzahl
		move.b	(a0)+,d3		; Zu repetierender Wert
		move.w	d1,d5			; Anzahl Durchläufe ..
		asr.w	#3,d5
		andi.w	#7,d1			; .. und Rest berechnen
		add.w	d1,d1
		add.w	d1,d1
		neg.w	d1
		jmp	32+RepLoop(PC,d1.w)	; 8*sizeof move/add
RepLoop:	move.b	d3,(a3)
		adda.w	d2,a3
		move.b	d3,(a3)
		adda.w	d2,a3
		move.b	d3,(a3)
		adda.w	d2,a3
		move.b	d3,(a3)
		adda.w	d2,a3
		move.b	d3,(a3)
		adda.w	d2,a3
		move.b	d3,(a3)
		adda.w	d2,a3
		move.b	d3,(a3)
		adda.w	d2,a3
		move.b	d3,(a3)
		adda.w	d2,a3
		dbf	d5,RepLoop
		bra	OpLoopDbf		; ---> Nächster Befehl

	*** CopyBytes-Befehl

CopyBytes:	andi.w	#$7f,d1			; Anzahl Bytes zu kopieren
		move.w	d1,d5			; Anzahl Durchläufe ..
		asr.w	#3,d5
		andi.w	#7,d1			; .. und Rest berechnen
		add.w	d1,d1
		add.w	d1,d1
		neg.w	d1
		jmp	32+CopyBytesLoop(PC,d1.w)
CopyBytesLoop:	move.b	(a0)+,(a3)
		adda.w	d2,a3
		move.b	(a0)+,(a3)
		adda.w	d2,a3
		move.b	(a0)+,(a3)
		adda.w	d2,a3
		move.b	(a0)+,(a3)
		adda.w	d2,a3
		move.b	(a0)+,(a3)
		adda.w	d2,a3
		move.b	(a0)+,(a3)
		adda.w	d2,a3
		move.b	(a0)+,(a3)
		adda.w	d2,a3
		move.b	(a0)+,(a3)
		adda.w	d2,a3
		dbf	d5,CopyBytesLoop

OpLoopDbf:	dbf	d0,OpLoop

ColumnCont:	addq.l	#1,a1			; Destination erhöhen
ColumnDbf:	dbf	d4,ColumnLoop		; Nächste Kolonne --->

		movem.l	(SP)+,d0-d5/a0-a1/a3
		rts


		END