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+GAME EXEC - The ultimate Amiga operating system for game development
+---------
+
+Version 4.4, 16-Apr-92
+
+© 1987-92 Christian A. Weber, Christian B. Haller, René Straub, Roman Werner
+
+
+
+ *** Erlaubte Einträge in MyExecBase:
+
+ APTR meb_SuperStackUpper ; SuperStack am Anfang (READ ONLY!)
+ WORD meb_AttnFlags ; Kopie von ExecBase->AttnFlags
+ WORD meb_SystemBplcon0 ; Kopie von gfxbase->system_bplcon0
+ BYTE meb_VBlankFrequency ; Kopie von ExecBase->VBlankFrequency
+ BYTE meb_expad2
+
+ BYTE meb_ActualKey ; RawKeyCode
+ BYTE meb_ActualQualifiers ; Qualifier-Bits, (BitNr=KeyCode-$60)
+ BYTE meb_ActualASCIIKey ; ASCII-Code
+ BYTE meb_CheatFlag ; >0 falls Cheat mode on
+
+ STRUCT meb_BobList,lh_SIZEOF ; für die Bobroutine
+ APTR meb_TripleScreen ; für die Bobroutine
+ WORD meb_SignalSet ; für die Bobroutine
+
+ LONG meb_UserData1 ; Frei für den User, am Anfang 0
+ LONG meb_UserData2 ; Frei für den User, am Anfang 0
+
+ STRUCT meb_exreserved,6 ; + pad auf LONG, NICHT benutzen!
+
+ *** Level 3 Interrupt-Vektoren, zum Patchen oder 0 reinschreiben
+
+ UWORD meb_VBLIntPad
+ UWORD meb_VBLIntJump
+ APTR meb_VBLIntVector
+
+ UWORD meb_CopperIntPad
+ UWORD meb_CopperIntJump
+ APTR meb_CopperIntVector
+
+ *** Cia-Interrupt-Vektoren, zum Patchen oder 0 reinschreiben
+
+ APTR meb_CiaATimerAVector
+ APTR meb_CiaATimerBVector
+ APTR meb_CiaAAlarmVector
+ APTR meb_CiaASerialVector
+ APTR meb_CiaAFlagVector
+
+ APTR meb_CiaBTimerAVector
+ APTR meb_CiaBTimerBVector
+ APTR meb_CiaBAlarmVector
+ APTR meb_CiaBSerialVector
+ APTR meb_CiaBFlagVector
+
+
+ *** System-Funktionen (use at your own risk!)
+
+ ULONG meb_SecretMagic ; PRIVAT
+ FUNCTION InitExec ; (ExecEvent) (CRP)
+ FUNCTION ColdReboot ; () ()
+ FUNCTION InitChipMem ; (Address,Size) (A0/D0)
+ FUNCTION InitFastMem ; (Address,Size) (A0/D0)
+ FUNCTION InitDisk ; (Product) (D0)
+ FUNCTION InitKey ; () ()
+ FUNCTION SetCache ; (NewCacheBits) (D0)
+
+ *** Debug-Funktionen
+
+ FUNCTION Debug ; () ()
+
+ *** Speicherverwaltung
+
+ FUNCTION AllocMem ; (Amount) (D0)
+ FUNCTION AllocClearMem ; (Amount) (D0)
+ FUNCTION AllocFastMem ; (Amount) (D0)
+ FUNCTION AllocFastClearMem ;(Amount) (D0)
+ FUNCTION FreeMem ; (Address) (A1)
+ FUNCTION AvailMem ; () ()
+ FUNCTION AvailFastMem ; () ()
+ FUNCTION CheckMem ; () ()
+ FUNCTION CopyMem ; (Src,Dest,Len) (A0/A1/D0)
+ FUNCTION CopyMemQuick ; (Src,Dest,Len) (A0/A1/D0)
+ FUNCTION ClearMem ; (Address,Len) (A0/D0)
+
+ *** Semaphoren
+
+ FUNCTION Disable ; () ()
+ FUNCTION Enable ; () ()
+ FUNCTION OwnBlitter ; () ()
+ FUNCTION DisownBlitter ; () ()
+
+ *** Listenverwaltung
+
+ FUNCTION NewList ; (List) (A0)
+ FUNCTION Enqueue ; (List,Node) (A0/A1)
+ FUNCTION Remove ; (Node) (A1)
+ FUNCTION AddHead ; (List,Node) (A0/A1)
+ FUNCTION AddTail ; (List,Node) (A0/A1)
+ FUNCTION RemHead ; (List) (A0)
+
+ *** Tastatur
+
+ FUNCTION GetKey ; () ()
+ FUNCTION WaitKey ; () ()
+ FUNCTION FlushKeyBuf ; () ()
+ FUNCTION SetMap ; (KeyMap oder 0) (A0)
+ FUNCTION SetResetHandler ; (Handler) (A0)
+ FUNCTION SetCheatText ; (RawKeyCodes) (A0)
+
+ *** Ausgabe
+
+ FUNCTION RawDoFmt ; (wie normal :-)) (...)
+ FUNCTION RawPrintf ; (Stack) (...)
+ FUNCTION PlayCDTrack ; (TrackNumber) (D0)
+ FUNCTION WaitCDTrack ; (nüt) ()
+
+ *** Zufall
+
+ FUNCTION Randomize ; (Value1,Value2) (D0/D1)
+ FUNCTION Random ; (Limit) (D0)
+
+ *** Disk-Routinen
+
+ FUNCTION SetNoDiskHandler ;(Routine) (A0)
+ FUNCTION ReadFile ; (Name,Address) (D0/A0)
+ FUNCTION WriteFile ; (Name,Address) (D0/A0)
+ FUNCTION LoadFile ; (Name) (D0)
+ FUNCTION LoadFastFile ; (Name) (D0)
+ FUNCTION LoadSeg ; (Name) (D0)
+ FUNCTION UnLoadSeg ; (Segment) (A1)
+ FUNCTION BufReadFile ; (Name,Address (D0/A0)
+ FUNCTION BufLoadFile ; (Name) (D0)
+ FUNCTION DeleteFileNode ; (Name) (D0)
+ FUNCTION DeleteFileList ; () ()
+ FUNCTION SendPacket ; (Packet) (A0)
+
+ *** Bob-Routinen
+
+ FUNCTION WaitBlit ; (Custom) (A5)
+ FUNCTION InitDrawBob ; (BitMap) (A0)
+ FUNCTION AddBob ; (NewBob) (A1)
+ FUNCTION RemBob ; (Bob) (A0)
+ FUNCTION RemAllBobs ; () ()
+ FUNCTION RestoreBobList ; (BitMap) (A1)
+ FUNCTION DrawBobList ; (BitMap) (A1)
+ FUNCTION RestoreOneBob ; (Bob,BitMap) (A0/A1)
+ FUNCTION DrawOneBob ; (Bob,BitMap) (A0/A1)
+ FUNCTION AnimateOneBob ; (Bob) (A0)
+ FUNCTION MoveOneBob ; (Bob) (A0)
+ FUNCTION TestPoint ; (X,Y) (D0/D1)
+ FUNCTION SetMovePrg ; (Bob,MPrg,Speed,Step) (A0/A1/D0/D1)
+ FUNCTION SetAnimPrg ; (Bob,APrg,Speed) (A0/A1/D0)
+ FUNCTION SetGlobalClip ; (X,Y) (D0/D1)
+ FUNCTION HandleCollision ; () ()
+ FUNCTION CollOneBob ; (Bob) (A0)
+ FUNCTION FlashBob ; (Bob,Time,Color) (A0/D0/D1)
+ FUNCTION GetBobData ; (Bob) (A0)->A2