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#include <proto/exec.h>
#include <proto/graphics.h>
#include <proto/intuition.h>
#include <proto/dos.h>
#include "Bobi.h"
#include "BobStructure.h"
extern struct MyBob *BobTable[];
extern struct Window *mainwindow;
extern struct Gadget PosPropGadget;
extern struct PropInfo PosPropGadgetSInfo;
extern WORD numbobs,actbobnum;
/*************************************************************************/
void MovePosFunc()
{
register struct Message *msg;
register WORD oldnum=-1;
for(;;)
{
WaitTOF();
if(msg = GetMsg(mainwindow->UserPort))
{
ReplyMsg(msg);
break;
}
actbobnum = ReadBobNum();
if(actbobnum != oldnum)
{
ShowFrame(actbobnum);
/* ShowBob(BobTable[actbobnum]); */
oldnum = actbobnum;
}
}
actbobnum = ReadBobNum();
ShowFrame(actbobnum);
}
/*************************************************************************/
WORD ReadBobNum()
{
return((WORD)((((UWORD)numbobs*PosPropGadgetSInfo.VertPot)+0x7fffL)>>16));
}
/*************************************************************************/
void RefreshBobNum()
{
PosPropGadgetSInfo.VertBody = 0xffffL/(numbobs+1);
if(numbobs>0)
{
PosPropGadgetSInfo.VertPot = (actbobnum*0xffffL)/numbobs;
}
else PosPropGadgetSInfo.VertPot = 0;
RefreshGList(&PosPropGadget,mainwindow,0,1);
}
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