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SECTION text,CODE
INCLUDE "MyExec.i"
XDEF RandomizeFunc,RandomFunc
*** Random initialisieren, D0/D1 : Zufallswerte
RandomizeFunc: movem.l d0-d3,-(SP)
add.l d0,d1 ; user seed in d0 (d1 too)
move.l d0,meb_LastRnd1(a6) ; save for next time through
move.l d1,meb_LastRnd2(a6)
bsr.s LongRnd
movem.l (SP)+,d0-d3
rts
*** Zufallszahl [0..D0.W] berechnen
RandomFunc: movem.l d1-d4,-(SP)
move.w d0,d4 ; save upper limit
beq.s 1$ ; range of 0 returns 0 always
bsr.s LongRnd ; get a longword random number
clr.w d0 ; use upper word (it's most random)
swap d0
divu.w d4,d0 ; divide by range...
clr.w d0 ; ...and use remainder for the value
swap d0 ; result in D0.W
1$: movem.l (SP)+,d1-d4
rts
LongRnd: movem.l meb_LastRnd1(a6),d0/d1 ; D0=LSB's, D1=MSB's of random number
andi.b #$0e,d0 ; ensure upper 59 bits are an...
ori.b #$20,d0 ; ...odd binary number
move.l d0,d2
move.l d1,d3
add.l d2,d2 ; accounts for 1 of 17 left shifts
addx.l d3,d3 ; [D2/D3] = RND*2
add.l d2,d0
addx.l d3,d1 ; [D0/D1] = RND*3
swap d3 ; shift [D2/D3] additional 16 times
swap d2
move.w d2,d3
clr.w d2
add.l d2,d0 ; add to [D0/D1]
addx.l d3,d1
movem.l d0/d1,meb_LastRnd1(a6) ; save for next time through
move.l d1,d0 ; most random part to D0
rts
END
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