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-rw-r--r--Examples/EasyExample.c168
1 files changed, 168 insertions, 0 deletions
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+/*
+**
+** $Id: EasyExample.c,v 1.1 92/05/28 17:08:31 chris Exp $
+** $Revision: 1.1 $
+**
+** $Filename: Examples/EasyExample.c $
+** $Author: chris $
+** $Release: 21.1 $
+** $Date: 92/05/28 17:08:31 $
+**
+** A simple ILBM file viewer. To compile with Lattice C 5.x, just
+** type 'lmk'. For other compilers you may have to do minor changes.
+**
+** THIS IS PD. NO WARRANTY. USE AT YOUR OWN RISK.
+**
+*/
+
+#include <proto/exec.h>
+#include <proto/graphics.h>
+#include <graphics/gfxbase.h>
+#include <proto/intuition.h>
+#include <dos/dos.h>
+
+#include <stdio.h>
+#include <string.h>
+
+/*
+** If you don't want to put non-Commodore files in the standard
+** include directories, use the SASCOptions program to add the place
+** where you store those non-standard files to your include path.
+*/
+#include <libraries/iff.h>
+
+struct Library *IntuitionBase,*IFFBase;
+struct GfxBase *GfxBase;
+
+/****************************************************************************
+** Adjust the screen position for overscan pictures in an OS 1.3 compatible
+** way. There are more clever ways to do this under Kickstart 2.x, so you
+** may want to modify this code.
+*/
+
+void SetOverscan(struct Screen *screen)
+{
+ WORD cols, rows, x=screen->Width, y=screen->Height;
+ struct ViewPort *vp = &(screen->ViewPort);
+
+ cols = GfxBase->NormalDisplayColumns>>1;
+ rows = GfxBase->NormalDisplayRows; if(rows>300) rows>>=1;
+ x -= cols; if(vp->Modes & HIRES) x -= cols;
+ y -= rows; if(vp->Modes & LACE) y -= rows;
+ x >>=1; if(x<0) x=0; y >>=1; if(y<0) y=0; if(y>32) y=32;
+
+ /*
+ ** To avoid color distortions in HAM mode, we must limit the
+ ** left edge of the screen to the leftmost value the hardware
+ ** can display.
+ */
+ if(vp->Modes & HAM)
+ {
+ if(GfxBase->ActiView->DxOffset-x < 96)
+ x = GfxBase->ActiView->DxOffset-96;
+ }
+ vp->DxOffset = -x; vp->DyOffset = -y;
+ MakeScreen(screen);
+ RethinkDisplay();
+}
+
+/****************************************************************************
+** Load an IFF file and if it's an ILBM, display the picture on a screen
+*/
+
+void DisplayILBM(char *filename)
+{
+ IFFL_HANDLE iff;
+
+ if(iff = IFFL_OpenIFF(filename, IFFL_MODE_READ) )
+ {
+ struct IFFL_BMHD *bmhd;
+
+ if(bmhd = IFFL_GetBMHD(iff) )
+ {
+ struct Screen *myscreen;
+ struct NewScreen ns;
+
+ memset(ns, 0, sizeof(ns) );
+
+ ns.Type = CUSTOMSCREEN | SCREENQUIET | SCREENBEHIND;
+ ns.Width = bmhd->w;
+ ns.Height = bmhd->h;
+ ns.Depth = bmhd->nPlanes;
+ ns.ViewModes = IFFL_GetViewModes(iff);
+
+ if(myscreen = OpenScreen(&ns) )
+ {
+ LONG count;
+ UWORD colortable[256];
+
+ SetOverscan(myscreen);
+
+ count = IFFL_GetColorTab(iff, colortable);
+
+ /* Fix for old broken HAM pictures */
+ if(count>32L) count = 32L;
+
+ LoadRGB4(&(myscreen->ViewPort), colortable, count);
+
+ printf("Press Ctrl-C to quit.\n");
+
+ if(IFFL_DecodePic(iff, &myscreen->BitMap) )
+ {
+ ScreenToFront(myscreen);
+ Wait(SIGBREAKF_CTRL_C);
+ }
+ else printf("Can't decode picture.\n");
+
+ CloseScreen(myscreen);
+ }
+ else printf("Can't open screen.\n");
+ }
+ else printf("This file has no bitmap header.\n");
+
+ IFFL_CloseIFF(iff);
+ }
+ else printf("Can't open file '%s'\n",filename);
+}
+
+/****************************************************************************
+** Main program
+*/
+
+LONG main(int argc, char **argv)
+{
+ /*
+ ** Check command line args
+ */
+ if((argc != 2) || !strcmp(argv[1],"?") )
+ {
+ printf("Usage: %s <filename>\n",argv[0]);
+ return RETURN_FAIL;
+ }
+
+ /*
+ ** Open the libraries we need
+ */
+ if(GfxBase = (struct GfxBase *)OpenLibrary("graphics.library", 0L) )
+ {
+ if(IntuitionBase = OpenLibrary("intuition.library", 0L) )
+ {
+ if(IFFBase = OpenLibrary(IFFNAME, IFFVERSION) )
+ {
+ DisplayILBM(argv[1]);
+
+ printf("IFFL_IFFError value is %ld\n", IFFL_IFFError() );
+
+ CloseLibrary(IFFBase); /* THIS IS VERY IMPORTANT! */
+ }
+ else printf("Can't open iff.library V%ld+\n", IFFVERSION);
+
+ CloseLibrary(IntuitionBase);
+ }
+
+ CloseLibrary((struct Library *)GfxBase);
+ }
+
+ return RETURN_OK;
+}
+