#include #include #include #include #include "Bobi.h" #include "BobStructure.h" extern struct MyBob *BobTable[]; extern struct Window *mainwindow; extern struct Gadget PosPropGadget; extern struct PropInfo PosPropGadgetSInfo; extern WORD numbobs,actbobnum; /*************************************************************************/ void MovePosFunc() { register struct Message *msg; register WORD oldnum=-1; for(;;) { WaitTOF(); if(msg = GetMsg(mainwindow->UserPort)) { ReplyMsg(msg); break; } actbobnum = ReadBobNum(); if(actbobnum != oldnum) { ShowFrame(actbobnum); /* ShowBob(BobTable[actbobnum]); */ oldnum = actbobnum; } } actbobnum = ReadBobNum(); ShowFrame(actbobnum); } /*************************************************************************/ WORD ReadBobNum() { return((WORD)((((UWORD)numbobs*PosPropGadgetSInfo.VertPot)+0x7fffL)>>16)); } /*************************************************************************/ void RefreshBobNum() { PosPropGadgetSInfo.VertBody = 0xffffL/(numbobs+1); if(numbobs>0) { PosPropGadgetSInfo.VertPot = (actbobnum*0xffffL)/numbobs; } else PosPropGadgetSInfo.VertPot = 0; RefreshGList(&PosPropGadget,mainwindow,0,1); }