#include #include #include #include #include "Bobi.h" extern struct GfxBase *GfxBase; extern struct Screen *mainscreen; extern char idstring[]; extern UWORD mainpalette[]; extern ULONG rexxsigmask; /**************************************************************************** ** Screen und so schliessen und schlafen gehn */ void SleepFunc(void) { struct Screen *wb; static struct NewWindow NewW = { -1,-1,-1,-1,0,1,CLOSEWINDOW, WINDOWDRAG+WINDOWDEPTH+WINDOWCLOSE+NOCAREREFRESH, NULL,NULL,idstring,NULL,NULL,0,0,(UWORD)-1,(UWORD)-1,WBENCHSCREEN }; if(wb=(void *)OpenWorkBench()) { struct Window *w; if(NewW.LeftEdge<0) { NewW.Width = 85+8*strlen(idstring); NewW.Height = wb->RastPort.TxHeight+3; NewW.LeftEdge = wb->Width-NewW.Width; NewW.TopEdge = wb->Height-NewW.Height; } if(w=OpenWindow(&NewW)) { Cleanup(FALSE); Wait(SIGMASK(w)|rexxsigmask); NewW.LeftEdge = w->LeftEdge; NewW.TopEdge = w->TopEdge; CloseWindow(w); OpenMain(); LoadPalette(mainpalette); RexxMsgHandler(); } else ShowMonoReq2("Can't open sleep window!"); } else ShowMonoReq2("Can't open the Workbench screen!"); }